Section 4: Adventures Unlimited
Start to begin understanding character mechanics. What they mean and how they'll effect your game.
Putting it all Together
Now it's time to synthesize all this stuff and bring it in for a landing.
Mapping out all the things that are dynamic and how they interact; gamemaster, players, story, characters, mechanics and the whole lot.
This part walks you through a foundation covering all the aother parts in this section. Sort of ties it all together...
What are all the things that go into designing an adventure? Look no further...
Story parts and chaining them together in something that happens like a story.
Story Design Elements
Challenge Mechanics 2
More on encounter design and managing event conditions.
Learn how to build challenges that go with all the great stories you want to run.
Challenge Mechanics 1
All Star Cast
We look at how to chunk up an interactive story and tell it with verve.
Put together a character strategy for keeping your story on track.